Archive for December, 2009
Shin Megami Tensei: Strange Journey Password System Revealed
by admin on Dec.19, 2009, under News
Atlus USA is bringing the next installment of the Shin Megami Tensei series to the Nintendo DS and they have revealed a new system that will be implemented in the title.
What is called the “potent demon password system” will allow customized demons to be exchanged through generated passwords. Since demons can be specialized and leveled in the game, it is possible to create rare demons with specific abilities that can assist other players in their own games.
Atlus USA will also be releasing a limited number of passwords that will unlock very rare demons.
Shin Megami Tensei: Strange Journey releases in the Spring of 2010.
Atlus’ Persona team working on new game
by admin on Dec.19, 2009, under News
Atlus has been having a surprisingly good run with its niche titles in recent years. The last game it published, Demon’s Souls developed by From Software, was an expected critical success, but a also a surprise commercial hit, sellling out within a few weeks of its debut, something that rarely happens for a Japanese game in the west.
However, what Atlus is best known for is their flagship Shin Megami Tensei series, more, popularly known as SMT, and in this regard, last year’s Shin Megami Tensei: Persona 4 was their last big console RPG hit. Although technically a “side series” of the actual SMT franchise, the Persona series has been making waves with its unique take on JRPG mechanics in a contemporary Japanese setting. Now it looks like there might be more on the way.
Japanese game culture website Andriasang reports that Atlus staff are at work on another project. Katsura Hashino, the producer of Persona 4, explained that his team was split into two at the completion of Persona 4, with one half working on the portable version of Persona 3, while the other half went to work on a still unnamed, original project. He has recently announced that as this unnamed project nears completion, both teams will reunite to work on a larger project. The question then becomes will this new game be a Persona 5 game, which is arguably Atlus most successful series to date, or a proper Shin Megami Tensei 4 sequel, since Shin Megami Tensei 3: Nocturne? The previous game debuted on shelves in 2003, making it a seven year absence for a true sequel to the original series.
Shin Megami Tensei: Strange Journey To Include Free CD
by admin on Dec.19, 2009, under News
Atlus has just announced that all launch copies of Shin Megami Tensei: Strange Journey will include a free CD that has the entire game’s soundtrack, for no extra cost.
When the black spot appeared in the Antarctic, mankind became nervous; when it began to spread, that anxiety turned to panic. The Joint Project, convened to discuss how to deal with the expanding anomaly, decided to send in four ships carrying humanity’s finest soldiers and most cutting-edge technology. The mission: to investigate what lay on the other side of what had been dubbed the Schwarzwelt and find out if there was a way to stop it from eventually covering the Earth. Upon entering the Schwarzwelt, the crew finds itself forced to deal with harsh conditions, supernatural interference, and throngs of demons populating the bewildering world.
The launch copies will be packaged similarly to Persona on the PSP, with the game and soundtrack in a collectible outer box. The publisher also announced that the game will be now be released on March 23rd, 2010 to include the new extras.
Shin Megami Tensei: Strange Journey Preview (DS)
by admin on Dec.19, 2009, under News
The DS has been host to a surprising number of good RPGs, and on March 23 of 2010 it looks like another one will arrive under the title Shin Megami Tensei: Strange Journey. You play as a special government soldier sent to investigate supernatural incidents that are being kept hidden from the public, and soon find yourself immersed in a story that mixes some sci-fi elements with the traditional demon-centric themes of the Shin Megami Tensei series. Best thought of as a dungeon crawl similar to Wizardry or perhaps Etrian Odyssey, the latter of which this game shares an engine with, Strange Journey looks to be a rather engaging RPG.
Strange Journey’s main draw is the dungeon crawl aspect, giving you several areas to explore and fight demons in. While your character is the only human fighting on the ground, he’s not alone; there are a huge number of demons to encounter and many of them can be convinced to join you if various requirements are met. Getting a good mix of demon allies with a variety of skills is important, since some will be very effective against some enemies but not very useful against others. This places a strong emphasis on making sure you have a variety of attack elements (fire, ice, darkness, etc.), party buffs, healing, and so on. They can also learn new abilities as they gain experience, letting you customize your demons to your liking.
While exploring each area with your new demon friends is the main point of the game, Strange Journey does have a plot that unfolds as you play. You have some say in what happens, as you get to pick your main character’s response to various things and even the most generic demons have at least a basic personality. There was only so much of the story on display in the preview build, though Atlus pointed out there is some depth to it, with the nature of humanity and its moral structure coming up in at least a few places; there seem to be a few points where this has an interesting relation with the invading demons trying to get to Earth.
Nonetheless, combat and preparing for it are a major focus in Strange Journey. It’s not enough to just get a good team of demons, you also have to track your character’s equipment and pick which special abilities you want installed in his suit; there are all sorts of bonuses to pick from, but only so much space is available to install them so trade-offs must be made. For that matter, why settle for the demons and equipment you currently have? Strange Journey lets you unlock new items by finding materials known as ’Forma’ in your explorations, and merge demons with one another to get wholly new types of creature to add to your team. If you find a demon you really like, you can record its password and share it with friends by word-of-mouth, email, and so on. When they enter the password, they’ll be given a duplicate of your demon; it has the same stats, same attacks (even if they’re different from the norm for that demon species), and so on.
Well aware of the usual flaws in this genre, the Strange Journey developers have added a few things to make random encounters less irritating. The most noteworthy is an auto-resolve feature; tap the button a few times and the battle will immediately play itself out, reducing what would normally take a few minutes down to only lasting a few seconds. You can also try to talk to demons you encounter, some of which will be convinced to join you. And if you talk to a demon type that is already represented in your party, there is a chance the enemy will agree to just walk away or even give you an item and let you be on your way in peace.
Atlus was showing off a preview build and not the final version, so not everything was able to be seen or tried at this time. Nonetheless, what they showed looked very promising and Strange Journey could be another fine RPG for the DS. We’ll know for sure when the game releases on March 23, 2010.
